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FAR CRY 2 PC SCALE MAP SERIES
But for me I think no matter how well-crafted those sequels were, they turned the series into something a little less interesting. Of course, with that increase in scale came a real elevation of the superhero fantasy, and for that reason many love City, and even its follow-up Arkham Knight. As you travel, icons and side activities constantly fight for your attention-a far cry from the singular forward (and sometimes backward) momentum of Asylum. To achieve open world scale, it needs a certain amount of filler-generic buildings and streets, which exist largely just to be glided over.
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I don't think the same is true of Gotham in the sequel, Arkham City. If you'll permit me another cliché: the Asylum is like a character itself, one you get to know just as well as Batman or the Joker. That first game is, essentially, a metroidvania, and as with most games in that genre, the need to return to old areas and explore every nook and cranny as you gain new abilities really leads you to become intimately familiar with the space. But I think it's undeniable that, for all the series gained from going open world, it lost a lot of its focus and sense of place. It's practically cliché these days among games journalists to say you preferred the original Arkham Asylum to its later open world sequels. – Jody Macgregor, Weekend/AU Editor Batman: Arkham While Elden Ring isn't going to have the luxury of having Geralt face a new moral quandary every 10 minutes to keep things interesting, if its side dungeons turn out a bit bland but then every one has a killer boss fight at the end, players will probably forget and forgive.
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It's just that there are enough memorable sidequests around them to make us forget all that stuff. The funny thing is, The Witcher 3's map also contains plenty of recycled monster nests, smuggler's caches, and other activities ripped direct from the Ubisoft template. The one with the baby in the oven, or the monster-filled manor, or the talking pig, or a dozen others. Whichever direction you go, it feels like you find sidequests as rich as the main storyline. The first two Witcher RPGs were nonlinear and had branching stories, but The Witcher 3 went fully, expansively, open world, and made a success of it. See these fields? All this used to be a sequence of connected hub areas.
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